Bridging experience design with robust engineering

I'm Dom Davis. I design and deliver interactive systems for immersive and experiential projects. I lead experience design when a project needs a clear journey with the technology in mind, and I step into a Technical Producer role when it needs strong planning and follow-through. I work solo, with client teams, or with teams I build through my studio, Psychojelly.

My work blends light, sound, video, interactivity, and narrative to create experiences that respond to people and hold up on-site. I've delivered Cannes Lions award-winning activations, 30-room immersive museums, and live work at Coachella.

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Personal Projects

Psychojelly Studio Experiential Studio
2015 - Present

Psychojelly Studio

Founder & Experience Design Lead

Leading an experiential development studio creating immersive environments, interactive installations, and real-time visual systems for museums, venues, architectural firms, and live events. Managing large projects with team sizes ranging from 3-25.

Lightning in a Bottle festival stage video
2017 - Present

Lightning in a Bottle

Video Designer

Stage video coordination and operation for the 2 main stages at Lightning in a Bottle Festival featuring acts like Four Tet, Skrillex, Glass Animals, Jamie XX, and more. Creating custom Video and Organizing Artist assets as well as organinzing scheduling for video team members.

Meow Wolf Dark Palace festival stage visuals
2019-2024

Meow Wolf Festivals

Video Designer /Creative Technologist

Visual curation and management of visual team of 5 for Meow Wolf's first large-scale festivals, Dark Palace and Vortex in Denver. Projection mapping, lasers, LED video panels, and real-time generative visuals. Events were in collaboration with Livenation and involved organizing all artists' assets as well as prepping all rider specifics for video, and working with Meow Wolf's creative director, stage designer, and producers to create an amazing experience.

Machine Gun Kelly concert stage visuals
2018

Machine Gun Kelly

Video Designer / Creative Technologist

Mania Tour with Fall Out Boy in arenas up to 14,000 capacity. 40 custom visual looks with LED control through Ableton Live and modular 10-minute stage setup.

Tipper and Friends festival projections
2017

Tipper and Friends

Video Designer /Creative Technologist

4321 Eclipse festival and Suwanee visuals for Musicians and for installations with 10 HD 20K lumen projectors mapped onto a wooden rocket ship, giant serpent sculpture, and onto Trees installation.

Bassnectar concert visuals
2016 -2018

Bassnectar

Video Designer /Creative Technologist

Real-time generative concert visuals for Bassnectar live performances and festival sets.

UT Austin neuroscience EEG data visualization
2015

Neuroscience / Data Visualization

Experience Design Lead

Three EEG-based interactive installations at UT Austin: eye-tracking cinema, brainwave audio symphony, and a 4,000 sq ft warehouse controlled by neural data.

Commercial Projects

GitHub Universe 2024 interactive installation
2024

GitHub Universe

Experience Design Lead

Concepted and deployed 3 interactive installations using multi-display, real-time visuals driven by audience interactions and the GitHub API. Included a 270° projection room, interactive survey balloons, and a conference-wide scavenger hunt.

Alamo Drafthouse Lobby Projections
2022 -Present

Alamo Drafthouse

Experience Design Lead

Experience design and technical integration for venue-scale ambient visuals and signage systems across Indianapolis, Austin, and San Jose locations. Content creation via Unreal Engine and projection mapping.

TKE Building LED wall display
2021 - 2023

Gensler — TKE Building

Senior Creative Technologist

CMS, scheduling, generative content, and LED pixel mapping for the tallest LED display east of the Mississippi. 24/7 uptime with auto-failover, video-synced lighting, and elevator-driven generative visuals.

Gensler Lobby Video System
2021 - 2023

Gensler — Lobbies

Senior Creative Technologist

CMS, scheduling, generative content, and LED pixel mapping for their Lobby video walls in Austin and Dallas. 24/7 uptime with an ipad control system to switch between different modes for presenting, realtime visuals, or creating playlists.

Otherworld Philadelphia immersive museum
2019 - 2024

Otherworld Philly

Experience Design Lead

26 exhibits across 40,000 sq ft at Otherworld Philadelphia: 120+ projectors, 21 puzzles, 400 lighting universes. Enhanced 47 exhibits at Otherworld Ohio. Built with Resolume, TouchDesigner, Unity, MaxMSP, and Ableton.

H-E-B immersive dining experience
2022

H-E-B Immersive Dinner

Experience Design Lead

Seven-course immersive dining experience for H-E-B's Frisco store opening. 360° generative video of Texas landscapes on LED screens with spatial audio, built in TouchDesigner.

T-Mobile 5G and Me executive briefing center
2020 - 2021

T-Mobile — 5G & Me

Senior Creative Technologist

Supported on Deployment of 16 interactive and immersive exhibits for T-Mobile's Executive Briefing Center. Projects included a projection-mapped dome, interactive tables, RFID triggering shelves, 16K video displays with Realtime content, touch reactive plants, and data sculptures from T-Mobile's API. Won ABPM World Class Briefing Award.

NTT Indy 500 real-time telemetry visualization
2020

NTT — Indy 500

Senior Creative Technologist

Real-time telemetry data visualization from all racers during the Indy 500, streamed via custom API to web portal and VIP suite displays.

Otherworld Philadelphia immersive museum
2019 - 2024

Otherworld Ohio

Experience Design Lead

Support in creating content for their lobby and lead a team of 3 developers to support updating software for all their interactive exhibits to allow their opperations team to be able to easily manage exhibits.

Fortnite World Cup 2019 arena visuals
2019

Fortnite World Cup

Creative Technologist

Real-time CMS monitoring 100 players simultaneously during the $30M tournament. Live health, resources, and equipment data visualized on 360° arena stage screens over two days.

HBO Game of Thrones Bleed for the Throne SXSW
2019

HBO — Game of Thrones

Senior Creative Technologist

Show control system for HBO's "Bleed for the Throne" immersive experience at SXSW. Motion tracking audio, interactive video, projection mapping, and audio/video sync. 15,000+ pints of blood collected for Red Cross. Won Grand Prix Cannes Lions and Clio Gold.

T3 biometric data visualization web application
2018 - 2020

T3- SXSW Party

Experience Design Lead

Pitched, built and managed deployment of a brain wave and heartbeat reading installation that allowed guests to control visuals for a stage while the band head and the heart played. Following the event, we created a custom lamps with the data to send to guests that was customized to them and an AR poster with the specific song and their data portrayed on the poster.

Sandbox VR Bay Area flagship venue
2019

Sandbox VR

Creative Technologist

Built a system to allow docents to guide guests using lighting and video from and ipad and activate/deactivate the whole spaces lighting and video. Built with custom web applications, CMS platforms, real-time data dashboards, and interactive portals built with Node.js, Python, and Firebase.

Intel CES keynote generative visuals
2018

Intel — CES Keynote

Creative Technologist

CES keynote visuals featuring generative drone visualizations with real-time positional data and LED floor interface assets for an AI-driven piano and drum jam session.

New Era Hat Interactive Video System
2017

New Era Flagship Store LA/NYC

Creative Technologist

Built the store CMS and custom hat creator system for the New Era Hat store in LA and also in NYC.

Services

I can help facilitate at any point in your pipeline or help bring you into mine.

01

Experiential Design

I design experiences and narratives based on audience size, duration, and key takeaways. Audience flow diagrams, story arcs, characters, puzzles, and interactive content.

02

Interactivity Development

LiDAR, touchscreens, object tracking, gesture-based interactions, and multi-user systems. Real-time metrics and data capture for ROI and guest experience optimization.

03

Video Design

Screen arrays, LED walls, and projection mapping that extend storytelling beyond traditional screens. Pre-visualization, lighting design, and staging demos using GLSL, TouchDesigner, Unreal, and Notch.

04

Technical Producing

End-to-end delivery from concept and prototyping through content, systems, installation, and handoff. Scoping, budgeting, resourcing, and client relations for 100K-10M user-facing deployments.